My name is Elliot Wurst and I am a gameplay and systems programmer with 3+ years of experience working with teams on publishing various indie games through Unity and Godot, working on unique combat systems, complex enemy behaviors, and intuitive player interactions. I have 2+ years of experience working as a lead engineer across several projects, uplifting my team, uniting everyone under one game vision, and crafting software architecture that is understandable and workable.